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RESOURCES > EDUCATION OUTREACH > USABILITY LESSONS > LESSON 15

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LESSON 15

Subject: Step-by-Step Interface Design

 
What Happens After Testing?

Derek Sisson, the User Experience Manager for Borders Online, devotes a web site called philosophe.com to quality in site design. He believes that quality is a natural result of proper planning and usability testing.

To stress this point, he quotes Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design , by Larry L. Constantine and Lucy A. D. Lockwood.

"A common outcome of usability testing, however refined and successful, is that many of the findings end up being ignored. The same can often be said for the recommendations of usability and user interface design experts when their opinions are sought relatively late in the development process. In either case, the problems uncovered often do not get corrected because the necessary changes are deemed to be too extensive or expensive. Those changes that do get made are likely to be more superficial ones because those are the easiest to effect in completed code. The end result is that relatively superficial or cosmetic changes are made to solve deeper problems that are actually architectural in nature."

Designing in Quality

In this short article, Sisson looks at the big picture, describing the highlights of a development cycle. He provides some direction for the following tasks.

  Form an empowered team. 
  Decide on - and agree to - a plan. 
  Identify and understand your customers. 
  Architect your information space for the user. 
  Define the Requirements and Specifications. 
  Document your standards and styles. 
  Design an interface for the user.

Site Design: Designing in Quality
http://www.philosophe.com/design/design.html
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Interaction Design Techniques

In this second article, Sisson describes difficulties faced by developers of e-commerce interfaces. He suggests techniques for presenting choices and handling data that can also be used in software process applications.

Topics include:

  Designers Work Hard, So Users Don't Have To 
  Provide Plenty of Choices 
  Use Predictive Logic 
  Remove Obstructions 
  Accommodate Common Behaviors 
  Provide a Reasonable and Appropriate Interface

Common Sense Rules for Interaction Design
http://www.philosophe.com/design/interaction.html




Lesson 14     TOC     Lesson 16  >



Please send any comments and suggestions to:
Subject:  Desktop Training
OnlineSapio@yahoo.com


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