homecalendarnewsletterjob bankresourcescompetitionscontact

Education Outreach
Education and Training
Scholarships and Grants
Education Resources
Usability Lessons

RESOURCES > EDUCATION OUTREACH > USABILITY LESSONS > LESSON 20

Lesson 19     TOC     Feedback  >



LESSON 20

Subject: Does "Well, DUH!" mean "Well Done!" ?


This final lesson looks at the importance of remaining focused on your users’ needs as you design a product or interface.

What Are Your Users Saying to You?

You will have to listen to users, sooner (before you design) or later (after you ship). What will YOU hear?

1. "!#@*&%#!" -- Your users are trying to operate your interface to complete a task, but you've buried the treasure, hidden the map, and given them a broken pickax.

2. "Well, DUH!" -- Your interface does its job well. However, users don't appreciate all the work you've done. To them, their task is so straight-forward that your job must have been easy! They don't realize that your interface is almost invisible because you've understood their needs so completely. For you, no news is good news.

3. "Well Done!" -- If you've polished your interface, made your users' jobs easier, provided them with capabilities they never had before, and shipped on time, you may get a pat on the back. You're also likely to get a repeat customer, and a user who will be glad to be a "special tester" for your next release.

Good Designs

Usability takes teamwork. Both customers and fellow developers can provide valuable feedback by offering a fresh perspective on your work. The result will be a more balanced, easier-to-use product.

Bad Designs

Michael J. Darnell has assembled a humorous (if you’re not the user!) human factors scrapbook, complete with photographs of the offending objects. By showing how NOT to do things, he illustrates the consequences of ignoring basic usability principles. (Use a browser that automatically loads graphics when viewing this site.)

Bad Designs
http://www.baddesigns.com/examples.html
----------------------------


Reference Materials

The following sources present additional ideas for user interface design, and provide a good foundation for the development of in-house usability methods.

Usability Standards and Guidelines on the Web

Macintosh Human Interface Guidelines
http://developer.apple.com/techpubs/mac/HIGuidelines/HIGuidelines-2.html

Apple Web Design Guide
http://www.geo.tu-freiberg.de/docs/apple/web_design/intro.html

Yale University School of Medicine's Center for Advanced Instructional Media (C/AIM) Web Style Guide
http://www.webstyleguide.com/index.html?/




Lesson 19     TOC     Feedback  >



Please send any comments and suggestions to:
Subject:  Desktop Training
OnlineSapio@yahoo.com


| HOME | CALENDAR | NEWSLETTER | JOB BANK | RESOURCES | COMPETITIONS | CONTACT |

Copyright 2003 Society for Technical Communication Southern Arizona Chapter